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Pair a Dice Games was RocWiki's Business Spotlight of the Month for February 2013! Pair a Dice Games was a toy, hobby, and gaming store conveniently located in the Village Gate. You could find it by going in the “B” entrance which is off the back parking lot. They were down the hall from Gate House Cafe and across the courtyard from Salena's. 3 reviews of Pair O' Dice Games 'Just discovered this fairly new little board game, card and role playing games store next to the Meridian Street UPS. The staff are attentive and quick to serve and offer suggestions for whatever a customer might be looking for. Pair A Dice Games, Vista. 2,461 likes 25 talking about this. San Diego's best selection of board games, with a friendly & knowledgeable staff. Games Workshop, Magic, D&D, FFG, puzzles, & more.
Craps is one of the most lively games in a Las Vegas casino, and it’s also one of the games with the most colorful jargon.
Over the decades, craps dealers (many of them bored out of their skulls) have come up with clever ways of calling out dice numbers, often based upon rhymes.
Here’s a collection of our favorite names for dice combinations in craps.
Because the number seven is the most frequently rolled number on the dice, it has the most nicknames. Sevens, by the way, are jerks, except on what’s called the “come-out roll.” Long story.
Many of the slang terms for craps numbers have fascinating stories behind them. We obviously won’t be talking about those here, because we have a reputation to preserve.
An “Australian yo” is called that because on the opposite sides (“down under”) of a 1 and 2 are a 6 and 5. Those total 11, and “yo” is another name for 11. It’s called “yo” because it’s bad luck to say “seven” at a craps table. Please keep up.
It’s the “lumber number” (2-4) because of 2-by-4s, woodwise.
A “ballerina” is called that because, wait for it, two 2s sound like “tutu.” Hey, we didn’t say this was rocket science.
A 4-5 combination is called a “Jesse James” because the notorious outlaw was shot with a .45 caliber pistol. Slotomania on facebook.
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A pair of threes is called “Brooklyn Forest” because, wait for it, “two trees.” The reference may date back to the 1943 novel, “A Tree Grows in Brooklyn.”
A hard six is also sometimes referred to as “sixie from dixie.”
An easy six (a five and one) is sometimes called “alien handshake.”
A pair of fives can also be called as a “pair of sunflowers.”
At one time, the 3-2 combo was called “O.J.” (his uniform number was 32), before, you know, he murdered people. Now, the script has been flipped, and that combo reversed is 2-3, or Michael Jordan’s uniform number, 23.
Craps, of course, is a male-dominated game, so we hear the roll of 2-3 is also known as the “waitress roll,” because it’s a “pair and a tray.”
Naturally, our list isn’t complete. Names like “boxcars” for 12 have sometimes been replaced with colorful counterparts. Roulette rules and payouts. A 12 can also be referred to as “all the spots we got.”
Thanks to our reader James H. for this gem: A roll of three is sometimes called a “shocker,” because its a two and a one. Saucy!
Reader Jonathan T. says he’s heard dealer refer to the hard six as “Colombian breakfast” because, well, two lines.
Chevelier de Mere (1607-1684) was a gentleman gambler in France who made it to the history book by turning to Blaise Pascal, an eminent mathematician of his time, for help in finding a mathematical answer for why he consistently lost money in a certain game of dice. Unlike other gamblers who might just chalk it up to bad luck, he pursued the cause of the problem with the help of Pascal. As a result of Pascal’s effort combined with that of Pierre de Fermet, the area of probability subsequently emerged as an academic field of study.
In this note, we discuss the errors in de Mere’s games of dice and the analysis offered by Blaise Pascal.
Chevelier de Mere’s predicament involved two games of dice. In the first one, de Mere made bet with even odds on getting at least one six on four rolls of a fair die. He reasoned correctly that the chance of getting a six in one roll of a die is . He then incorrectly thought that in four rolls of a die, the chance of getting one six would be . Though his reasoning was faulty, he made considerable money over the years in making this bet.
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With the success of the first game, de Mere modified the game by betting with even odds on getting at least a double six on 24 rolls of a pair of dice. He reasoned correctly that the chance of getting a double six in rolling a pair of dice is . However, he erred in thinking that in 24 rolls of a pair of dice, the chance of getting one double six would be .
Based on empirical data (i.e. he lost a lot of money), he knew something was not quite right in the second game of dice. So he challenged his renowned friend Blaise Pascal to help him find an explanation. In a series of letters between Pascal and Pierre de Fermet, the problem of de Mere was solved. Out of this joint effort, a foundation was laid for the theory of probability. Nowadays, any one with a good understanding of the binomial distribution would be able to spot the faulty probability reasoning of de Mere.
Let’s see why the first game was profitable for de Mere and why the second game was not.
The First Game
In a roll of a die, there are six possible outcomes: 1, 2, 3, 4, 5, 6. If the die is fair, the probability of getting a six is . Likewise, the probability of getting no six in one roll of a fair die is .
In a roll of a die, there are six possible outcomes: 1, 2, 3, 4, 5, 6. If the die is fair, the probability of getting a six is . Likewise, the probability of getting no six in one roll of a fair die is .
The probability of getting no six in four rolls is:
.
Thus in four rolls of a fair die, the probability of getting at least one six is:
Thus the probability of getting at least one six in four rolls of a fair die is 0.517747. Out of 100 games, de Mere would on average win 52 games. Out of 1000 games, he would on average win 518 games. Suppose each bet is one French franc. Then de Mere would gain 36 francs for each 1000 francs in wagered. Thus he had the house’s edge of about 3.6%.
The Second Game
In a roll of a pair of dice, there are a total of 36 possible outcomes (i.e. the six outcomes of the first die combined with the six outcomes of the second die). Out of these 36 outcomes, only one of them is a double six. So, the probability of getting a double six is in rolling a pair of dice. Likewise, the probability of not getting a double six is .
In a roll of a pair of dice, there are a total of 36 possible outcomes (i.e. the six outcomes of the first die combined with the six outcomes of the second die). Out of these 36 outcomes, only one of them is a double six. So, the probability of getting a double six is in rolling a pair of dice. Likewise, the probability of not getting a double six is .
The probability of getting no double six in 24 rolls of a pair of dice is:
Thus the probability of getting at least one double six in 24 rolls is:
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Thus the probability of getting at least one double six in 24 rolls of a pair of fair dice is 0.4914. On average, de Mere would only win about 49 games out of 100 and his opposing side would win about 51 games out of 100 games. With each bet as one franc, the opposing side of de Mere would win 2 francs for each 100 francs wagered (thus having the house’s edge of about 2%).